0xDE ([info]11011110) wrote,
@ 2006-03-22 22:22:00
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Entry tags:circles, geometry, miquel

Miquel's Six Circles in 3d
There are several statements known as "Miquel's Theorem", but the one I'm interested in here is Miquel's Six-Circle Theorem. It states that, if four points ABCD lie on a circle, and we draw four more circles through AB, BC, CD, and AD, the second intersection points of each of these four circles will also lie on a circle. Below I've drawn the first five circles in black, and the circle that must exist through the intersection points in red dashes.



One can find this in books and various web sources (e.g. here, here, or here). But what I haven't seen mentioned is that this can be interpreted in a very natural way as a statement about 3d geometry:

Theorem: Let a cuboid be placed in 3d in such a way that seven of its vertices belong to a sphere. Then the eighth vertex also belongs to the same sphere.

Proof: By polar projection we can transform statements such as Miquel's from circles in the plane into equivalent statements about circles on a sphere. But a circle on a sphere is just the intersection of the sphere with a plane, and three circles meet at a point when the point where the corresponding three planes meet lies on the sphere. So, if seven cuboid vertices lie on a sphere, then any four of them on the same face can be taken as ABCD; let the other four vertices be correspondingly A'B'C'D'. Miquel's theorem for circles on a sphere tells us that the four points where the lines AA', BB', CC', and DD' cross the sphere are coplanar. Since three of these crossing points are cuboid vertices belonging to the plane A'B'C'D', the fourth must be as well.

*wanders off grumbling about needing a copy of Cinderella that runs under OS X*

ETA, 1/23/08: Miquel's original paper can be found here, and already mentions the generalization to circles on a sphere, though not to vertices of cuboids. Thanks to Tim Robinson for digging all this up.


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[info]xah_lee
2006-03-24 01:08 pm UTC (link)
hi, scrap Cinderella.

Try Compass and Ruler is written in Java by von R Grothmann.

It is the roughly the best of them all, and free.

i wrote a review of the situation here:
http://xahlee.org/PageTwo_dir/MathPrograms_dir/mathPrograms.html

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[info]11011110
2006-03-24 04:20 pm UTC (link)
Thanks. I tried taking a quick look at it, and while it works and would be usable, I didn't find anything that would make it superior to Cinderella, and some things that seem worse:

- The first thing I wanted to do, to repeat the figure above, was draw a circle through three points. This is a primitive in Cinderella but appears to require several extra steps in C.a.R (draw perpendicular bisectors of two triangle sides to get the circle center, roughly the same as what I had to go through in Illustrator to make the figure above).

- The web site has a demo of hypebolic geometry, but it and spherical geometry don't seem to be built in as first class settings the way they are in Cinderella.

- I next tried drawing the intersection line of two circles, and pulling them apart. When I did, the line vanished. I was hoping that the line would still be there, and animate between them even as the circles stayed separate, as I think it would in Cinderella (can't check now): the intersection points still exist, with complex-number coordinates, and are sufficient to determine the line. It's a useful line to be able to construct even for disjoint circles (it forms the bisector of power distance for the circles). So I'm worried that complicated constructions I might make would fall apart if I'm not very carful how I construct them. For instance if I constructed the perpendicular bisector of a line segment by using two fixed-radius circles (rather than more carefully with two circles with the segment as radius) it would vanish if I made the segment too large, and then the circle-through-three-points would vanish, and then...

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[info]xah_lee
2006-03-24 04:45 pm UTC (link)
hi David,

thanks for the info. You are probably right. I never used Cinderella. I have used a lot of GSP and Cabrii though. I feel they are all pretty similar... in case of the above two i think Cabrii was more powerful. Anyhow, CaR is free and also available in source code, and for publishi on the web as a java app it is superior to GSP and cabrii. So i kinda decided to use CaR from now on. I had rather bad experience with recent versions of GSP on OS X, and haven't really tried Cabrii again for years...

my 2 cents. :)

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