| 0xDE ( @ 2008-07-05 15:45:00 |
| Entry tags: | graph drawing, nauru graph, tools |
The Nauru graph in 3d
You remember that genus-four surface embedding of the Nauru graph (the unique 3-regular 24-vertex symmetric graph) that I couldn't figure out how to model in SketchUp? This weekend I tried modeling it again. This time I wrote a Python program to output a POVray program to generate the model. Here it is:

The flat surface texture, the dark outline of the graph edges, and the rough points where the edges bend around sharp corners and don't quite meet correctly at the corners all add up to a vaguely cartoony appearance, despite this being a high-quality antialiased raytrace, but I kind of like it that way.
On a vaguely-related note, I found my long-lost discrepancy-for-supersampling-for-antial